Rumor: The Splinter Cell remake will retain the linear structure and light exposure scale

Rumor the splinter cell remake will retain the linear structure and light exposure scale

Rumor: Splinter Cell Remake Will Retain Linear Structure and Light Meter

An insider known as Rogue — a frequent source on Ubisoft matters — posted a short list about the upcoming Splinter Cell remake. The gist: it’s not becoming an open-world sandbox. Below are the items Rogue mentioned; some are specific, others read like ideas still in flux.

Rogue listed the following points:

  • More non-lethal options are planned (e.g., expanded takedowns and gadget variety).
  • Splinter Cell will remain linear rather than open-world.
  • The team is working in the Snowdrop engine — the same tech behind Star Wars Outlaws and The Division games.
  • Manual alarms will return, alongside a visible light meter and the ability to shoot out light sources.
  • Sticky cameras and gas grenades appear among the gear (esp. the cameras).
  • Some environments will be destructible, though the extent is unclear.
  • A target release window sits between Q2 and Q4 2027 — but Rogue cautions the project is “in a very fragile state.”

S P L I N T E R C E L L

  • Non lethal choices expansion
  • Linear
  • Dynamic Light shooting
  • Snow drop
  • DirectX 12
  • Light & dark Meter
  • Sticky cameras & Gas grenades
  • Manual Alarm shi
  • Destructible Enviromental
  • Pipe slide & zip line shi

Remember: the Tom Clancy’s Splinter Cell remake has had a shaky road at Ubisoft. Announced in 2021, it still hasn’t produced a gameplay trailer — so treat leak details as tentative until we see more.