Last summer, Ubisoft confirmed work on a new entry in the Tom Clancy’s Ghost Recon line, under the codename Project Over. Concrete details are scarce, yet a story about a turbulent production has already made the rounds — Insider Gaming published a piece based on sources they say are inside the studio.
Those sources, allegedly developers who asked to stay unnamed, describe a project squeezed by unrealistic timelines and what they call poor planning from above. In meetings they reportedly proposed different ways to run the work (e.g., adjusted milestones, phased scope), but according to the account management dismissed those suggestions — i.e., the team’s input was ignored.
Insiders also say Ubisoft ran an internal alpha for Over not long ago; the feedback, reportedly, was underwhelming. The company then reassigned leadership: senior producer Bruno Galet, vice president of production Jean-Baptiste Duval, and vice president of the global creative office Julien Sansalone were put on the project — a move some read as damage control.
An internal letter, circulated inside the studio, apparently frames the situation bluntly: Over faces a fork — reboot it entirely or scrap it in favor of something else. The studio has already seen so-called “quiet layoffs,” and staff expect more cuts soon. Whether the game reaches a formal reveal remains uncertain; for now the future feels shaky (and, frankly, tense).