Sony is in no hurry to boast about Marvel's Wolverine sales - and players are increasingly feeling it’s a failure

Sony is in no hurry to boast about marvels wolverine sales and players are increasingly feeling its a failure

Sony and Insomniac have not published first-week sales figures for Marvel’s Wolverine, which launched on September 15, and the absence of an official update nearly a week later has drawn attention given the company’s past practice of quickly publicizing early commercial results.

Sony has frequently highlighted rapid sales for major PlayStation releases as part of its post-launch messaging. For example, the company announced that Marvel’s Spider-Man 2 had sold 2.5 million copies one day after release, calling it “the fastest-selling PlayStation Studios project at that time.” God of War Ragnarök was reported to have moved 5.1 million copies within its first week, and The Last of Us Part II received a headline figure of 4 million copies sold in the first three days. Against that pattern, Wolverine’s silence is notable.

Players and commentators on social platforms have pointed out the contrast. Some compared Sony’s current reticence to Insomniac’s upbeat promotion of Spider-Man 2; one X user sarcastically reminded followers of how actively the studio advertised Spider-Man 2’s success. Similar discussions have appeared on Reddit, where participants suggested that Sony typically boasts loudly when results are strong and that the lack of a sales infographic could indicate a more muted commercial reception.

Sony has not released official numbers, so there is no confirmed result to report. Available analyst estimates, however, give a less dire picture than some of the commentary implies. According to Alinea Analytics, Marvel’s Wolverine may have sold roughly 1.9 million copies in its first three days. If that estimate is accurate, the game would not represent a complete commercial failure, but the pace would still fall short of Spider-Man 2’s 2.5 million copies in 24 hours.

Critical reception may have influenced both perception and sales momentum. Marvel’s Wolverine holds roughly 77–78 on Metacritic, a lower score than several prior major Insomniac titles. Reviewers frequently pointed to the game’s length and repetitive mechanics as weaknesses, criticisms that have been cited by players speculating about the title’s ability to match the studio’s earlier commercial highs.