Marvel’s Wolverine from Insomniac Games is already on sale, but early reactions have been mixed. Critics highlight a single sequence as a high point, calling it "the best in the entire game" and "proof of how interesting it could have been."
That sequence puts Wolverine in a rare vulnerable state: he temporarily loses his sight. Rather than simply depicting Logan's recovery, Insomniac turns his famous healing factor into a gameplay device. The camera switches to a first-person perspective and the game deliberately restricts what players can perceive, mirroring the character’s own sensory limitation.
Reviewers say the episode stands out because the rest of the title largely adheres to a familiar template. In their words, the game plays like "an old-school action game prone to repetition." With Logan’s metal claws and immortality, much of the combat boils down to slicing through opponents, so any attempt to use his powers in a novel way immediately draws attention.
"I just want more of this," several reviewers wrote, arguing that moments where Wolverine’s unique abilities change how the game plays — not only how it looks in brutal detail — are what could elevate the experience beyond being merely "generally okay."
For now, journalists say, the blind-sequence remains a lone standout: a bright flash amid monotonous enemy slicing. That contrast, they add, is likely the central criticism aimed at the new PlayStation exclusive.